Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8918173
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T05:41:09+00:00 2026-06-15T05:41:09+00:00

I am trying to integrate a Lua Scripting interface into my C# project by

  • 0

I am trying to integrate a Lua Scripting interface into my C# project by using LuaInterface.

It works as expected if I execute syntactically correct code, but as soon as a syntax error (or any other error as it seems) is introduced to the script an SEHException gets thrown without any information regarding the error.

A simple example to trigger the behavior: new LuaInterface.Lua().DoString("die");

That of course completely nullifies Lua’s error handling mechanisms and is a show-stopper for me.

Apparently this is a known bug which is open since 2011.

Are there any workarounds, a version of LuaInterface without this bug or is there an alternative lua wrapper which correctly handles errors?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T05:41:10+00:00Added an answer on June 15, 2026 at 5:41 am

    Lua errors (syntax or runtime errors) encountered by DoString should result in a LuaException being thrown. Its message will contain the error string generated by Lua. For instance, given your example:

    try
    {
        new LuaInterface.Lua().DoString("die");
    }
    catch (LuaException ex)
    {
        Console.WriteLine(ex.Message);
    }
    

    You should get the following error:

    [string "chunk"]:1: '=' expected near '<eof>'
    

    You don’t show any context for your one liner. Is it wrapped in a try-catch block?

    If so, perhaps it’s a bug?

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to integrate Facebook sharing into a webpage using this code edited from
Im trying to integrate Brad Larson's GPUImage framework to my project. The sample code
I'm trying to integrate passport into my nodejs server using connect, but can't seem
I'm working on a small project trying to integrate lua with c++. My problem
I am trying to integrate git into my workflow. I'm starting it by using
I'm trying to integrate dropbox into my BB Playbook app using adobe air in
Im trying to integrate my PHPUnit tests into Hudson using the xUnit plugin. After
I'm trying to integrate a Facebook send button into my site using Facebook app.
I am currently trying to integrate Paypal's MECL in an already existing IOS project
Hi I'm trying to integrate an LDAP search functionality into my app similar to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.