I am trying to integrate Facebook into my webpage so users can update their status from my site. Right now I have a button a user clicks to update their status, the button calls the updateFacebookStatus() function. When this button is clicked right now, a blank white window pops up saying “waiting for http://www.facebook.com”. This window is where it should be asking for permission but the window just times out. Any ideas: Here is my code for the function updateFacebookStatus().
function updateFacebookStatus()
{
//Ask for permissions
FB.login(function(response)
{
}, {scope:'publish_stream, offline_access,manage_pages'});
FB.getLoginStatus(function(response)
{
//If user is logged it and given permissions update status
if (response.status === 'connected')
{
new_status = document.getElementById('FacebookBody').value;
//update status
FB.api(
{
method: 'status.set',
status: new_status
},
function(response)
{
if(response == 0)
{
alert("Your Facebook Status Was Not Updated.");
}
else
{
alert("Your Facebook Status Was Updated");
}
}
);}
else
{
window.location.href = "#home";
}
});
}
In my html file I get the Facebook javascript sdk using the following code:
<script src="http://connect.facebook.net/en_US/all.js"></script>
<script>
FB.init({
appId : 'XXXXXXXXXXXXX',
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true, // parse XFBML
channelUrl : 'http://www.XXXXX.com/channel.html', // channel.html file
oauth : true // enable OAuth 2.0
});
// Load the SDK Asynchronously
(function(d){
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {return;}
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));
</script>
not sure if it has anything to do with your problem but notice that you call the same script twice – one time via
<script src="http://connect.facebook.net/en_US/all.js"></script>tag and the other via async function call under// Load the SDK Asynchronously