I am trying to iterate through an object hierarchy and the object hierarchy is composed of a known set of classes combined using composition. I would like to build an object model to show the hierarchy / composition graphically. The composition is done based on few rules but it is fluid and flexible.
Quite a few classes (25+) are available and the number of building blocks is increasing. If I search each type in every other type then we have a significantly large number of combinations possible.
I could build a large table where I search for each of the other objects for a given type and recursively build the object model but may be there is a better way and so here I am asking the experts.
Is it possible to know if a function / member variable is present on a particular type at runtime.
My sample code is shown below :
#include <iostream>
struct Generic {};
struct SimpleType {int toString(){return 0;}};
enum ETypeVal{eVal1 = 0, eVal2 = 1, eVal3 = 2};
template <typename ETypeVal val>
struct Hello
{
int toString(){return 0;}
};
template <> struct Hello<eVal2>
{
int toString(){return 1;}
};
template <> struct Hello<eVal3>
{
};
template <class Type>
class TypeHasToString
{
public:
typedef bool Yes;
typedef short No;
static bool const value = (sizeof(HasToString<Type>(0)) == sizeof(Yes));
private:
template <typename T, T> struct TypeCheck;
template <typename T> struct ToString
{
typedef int (T::*fptr)();
};
template <typename T> static Yes HasToString(TypeCheck< typename ToString<T>::fptr, &T::toString >*);
template <typename T> static No HasToString(...);
};
int main(int argc, char *argv[])
{
// all this works fine
std::cout << TypeHasToString<Generic>::value << std::endl;
std::cout << TypeHasToString<SimpleType>::value << std::endl;
std::cout << TypeHasToString<Hello<eVal1>>::value << std::endl;
std::cout << TypeHasToString<Hello<eVal2>>::value << std::endl;
std::cout << TypeHasToString<Hello<eVal3>>::value << std::endl;
// Unable to deduce for type that are not known at compile time
// Is it possible to remove this limitation ?
for(int val = eVal1; val <= eVal3; val++)
{
std::cout << TypeHasToString< Hello< (ETypeVal)val > >::value << std::endl;
}
return 0;
}
I’ve used boost::mpl to do the iteration and printing of the values. Most of this should be possible without any of those, but I heavily recommend using it. Also I’ve fixed some things in your code. You might also want to use BOOST_HAS_XXX instead of your homebrew solution (your SFINAE style is rather awkward).