I am trying to learn how async and let! work in F#.
All the docs i’ve read seem confusing.
What’s the point of running an async block with Async.RunSynchronously? Is this async or sync? Looks like a contradiction.
The documentation says that Async.StartImmediate runs in the current thread. If it runs in the same thread, it doesn’t look very asynchronous to me… Or maybe asyncs are more like coroutines rather than threads. If so, when do they yield back an forth?
Quoting MS docs:
The line of code that uses let! starts the computation, and then the thread is suspended
until the result is available, at which point execution continues.
If the thread waits for the result, why should i use it? Looks like plain old function call.
And what does Async.Parallel do? It receives a sequence of Async<‘T>. Why not a sequence of plain functions to be executed in parallel?
I think i’m missing something very basic here. I guess after i understand that, all the documentation and samples will start making sense.
A few things.
First, the difference between
and
is that for the probably hundreds of milliseconds (an eternity to the CPU) where the web request is ‘at sea’, the former is using one thread (blocked on I/O), whereas the latter is using zero threads. This is the most common ‘win’ for async: you can write non-blocking I/O that doesn’t waste any threads waiting for hard disks to spin around or network requests to return. (Unlike most other languages, you aren’t forced to do inversion of control and factor things into callbacks.)
Second,
Async.StartImmediatewill start an async on the current thread. A typical use is with a GUI, you have some GUI app that wants to e.g. update the UI (e.g. to say “loading…” somewhere), and then do some background work (load something off disk or whatever), and then return to the foreground UI thread to update the UI when completed (“done!”).StartImmediateenables an async to update the UI at the start of the operation and to capture theSynchronizationContextso that at the end of the operation is can return to the GUI to do a final update of the UI.Next,
Async.RunSynchronouslyis rarely used (one thesis is that you call it at most once in any app). In the limit, if you wrote your entire program async, then in the “main” method you would callRunSynchronouslyto run the program and wait for the result (e.g. to print out the result in a console app). This does block a thread, so it is typically only useful at the very ‘top’ of the async portion of your program, on the boundary back with synch stuff. (The more advanced user may preferStartWithContinuations–RunSynchronouslyis kinda the “easy hack” to get from async back to sync.)Finally,
Async.Paralleldoes fork-join parallelism. You could write a similar function that just takes functions rather thanasyncs (like stuff in the TPL), but the typical sweet spot in F# is parallel I/O-bound computations, which are already async objects, so this is the most commonly useful signature. (For CPU-bound parallelism, you could use asyncs, but you could also use TPL just as well.)