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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T21:05:03+00:00 2026-06-14T21:05:03+00:00

I am trying to learn how to program in opengl and am using this

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I am trying to learn how to program in opengl and am using this tutorial. Tutorial 1 works fine, tutorial 2 crashes with return 1.

It fails on this:

GLuint VertexArrayID;
glGenVertexArrays(1, &VertexArrayID);
glBindVertexArray(VertexArrayID);

Specifically:

glGenVertexArrays(1, &VertexArrayID);

Any suggestions? Also related but never solved OpenGL, FreeGlut and Glew crash with glGenVertexArrays call

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  1. Editorial Team
    Editorial Team
    2026-06-14T21:05:05+00:00Added an answer on June 14, 2026 at 9:05 pm

    After reading this thread it appears that calling

    glewExperimental = GL_TRUE; 
    glewInit();
    

    Would fix the problem. Reading up on glewExperiemental here, it says that

    GLEW obtains information on the supported extensions from the graphics
    driver. Experimental or pre-release drivers, however, might not report
    every available extension through the standard mechanism, in which
    case GLEW will report it unsupported. To circumvent this situation,
    the glewExperimental global switch can be turned on by setting it to
    GL_TRUE before calling glewInit(), which ensures that all extensions
    with valid entry points will be exposed.

    I’m not too sure how that helps with glGenVertexArrays, but it’s worth the try

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