Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9147225
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T10:56:10+00:00 2026-06-17T10:56:10+00:00

I am trying to load a font into my game for iPhone. I am

  • 0

I am trying to load a font into my game for iPhone. I am using C# and MonoTouch and the excellent MonoGame project (I have got the latest build from the develop3d branch on github).

My fonts load correctly on Windows but when I try to run the game on iPhone I get an error saying could not load font. I have loaded the sprite font into a MonoGame content project and compiled for iOS.

I have imported the produced xnb file in as content, set it to content mode in properties and marked it as copy if newer. However it still won’t load. After a lot of digging I found that iOS does not support DXT compressed fonts which is apparently what a SpriteFont is.

I have no idea as to how to go about loading the font into my game. Can someone please help with some code as to how to do it?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T10:56:11+00:00Added an answer on June 17, 2026 at 10:56 am

    I have just figured it out. For those who are struggling with the same thing follow these steps:

    • Create a new solution choose the mono game content for all platforms (which is basically a dummy game for building content)
    • Add a new mono game content builder project
    • Set the build type to the type you want e.g. iOS
    • Add the content you want
    • In the property window for each content file change the content processor, to the mono game version of the content you are building. e.g. for a texture choose “MonoGame – texture”
    • Build the solution which will build the content into a folder for the platform you have built for in the release directory
    • Add the content into your game project from the built folder of the content project. Make sure you set the build action to content and the copy to output directory to copy if newer (or copy always doesnt really matter)
    • Use the content using the normal content loader in xna
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to load a dynamically generated Google Font stylesheet using Modernizr (YepNope) but
I am trying to load an external .ttf font into one of my iOS
I have a problem with out of memory when I'm trying load a few
Trying to load content into a div, then on click load the previous content
Trying to load a small .txt file into mysql but get all my data
trying to load in a bunch of images into a list from a directory...my
When trying to load Microsoft.Xna.Framework.dll from any project, it throws a FileNotFoundException. The specified
Im trying to load a image at runtime in WPF using the following code
I have spent hours trying to get my project working and I just can't
I am trying to add font face and color and running into following error

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.