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Home/ Questions/Q 7543569
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T08:27:44+00:00 2026-05-30T08:27:44+00:00

I am trying to load a movement map from a PNG image. In order

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I am trying to load a movement map from a PNG image. In order to save memory
after I load the bitmap I do something like that.

 
 `Bitmap mapBmp = tempBmp.copy(Bitmap.Config.ALPHA_8, false);` 
 

If I draw the mapBmp I can see the map but when I use getPixel() I get
always 0 (zero).

Is there a way to retrieve ALPHA information from a bitmap other than
with getPixel() ?

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  1. Editorial Team
    Editorial Team
    2026-05-30T08:27:45+00:00Added an answer on May 30, 2026 at 8:27 am

    I was able to find a nice and sort of clean way to create boundary maps. I create an ALPHA_8 bitmap from the start. I paint my boundry map with paths. Then I use the copyPixelsToBuffer() and transfer the bytes into a ByteBuffer. I use the buffer to “getPixels” from.
    I think is a good solution since you can scale down or up the path() and draw the boundary map at the desired screen resolution scale and no IO + decode operations.
    Bitmap.getPixel() is useless for ALPHA_8 bitmaps, it always returns 0.

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