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Home/ Questions/Q 8631317
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T09:12:10+00:00 2026-06-12T09:12:10+00:00

I am trying to load an image inside a function, but the image is

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I am trying to load an image inside a function, but the image is not showing on the screen. There are no console errors so i don’t know why it will not work.
Code:

var canvas = document.getElementById('canvas');
ctx = canvas.getContext('2d');

var score = 0;
var menuImg = new Image();
menuImg.src = "images/Startscreen.png";

gamemenu();

//The menu screen
function gamemenu(){
    ctx.drawImage(menuImg,0,0);
}

The image should draw when the function is called but it does not, any help?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T09:12:11+00:00Added an answer on June 12, 2026 at 9:12 am

    Loading an image is an asynchronous process so you need to add an event handler for the “load” event.

    menuImg = new Image();
    menuImg.addEventListener("load", function () {
        gamemenu();
    }, false);
    

    I deal with this on a regular basis in my projects since we make heavy use of canvas and sprite rendering.

    Update: Here’s MDN’s page about this topic.

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