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Home/ Questions/Q 932817
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T20:43:46+00:00 2026-05-15T20:43:46+00:00

I am trying to load an svg image into canvas for pixel manipulation I

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I am trying to load an svg image into canvas for pixel manipulation
I need a method like toDataURL or getImageData for svg

on Chrome/Safari I can try doing it through and image and canvas

var img = new Image()
img.onload = function(){
  ctx.drawImage(img,0,0) //this correctly draws the svg image to the canvas! however...
  var dataURL = canvas.toDataURL(); //SECURITY_ERR: DOM Exception 18
  var data = ctx.getImageData(0,0,img.width, img.height).data //also SECURITY_ERR: DOM Exception 18
  }
  img.src = "image.svg" //that is an svg file. (same domain as html file :))

But I get security errors.
Any other way?

Here is a live demo of the problem http://clstff.appspot.com/gist/462846 (you can view source)

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  1. Editorial Team
    Editorial Team
    2026-05-15T20:43:47+00:00Added an answer on May 15, 2026 at 8:43 pm

    From: http://www.svgopen.org/2009/papers/12-Using_Canvas_in_SVG/#d4e105

    The reason why you cannot use an SVG
    image element as source for the
    drawImage method is simple, but
    painful: the current Canvas
    specification does not (yet) allow to
    reference SVGImageElement as source
    for drawImage and can only cope with
    HTMLImageElement, HTMLCanvasElement
    and HTMLVideoelement. This
    short-coming will hopefully be
    addressed during the process of
    defining “SVG in HTML5” behavior and
    could be extended to allow
    SVGSVGElement as well. The xhtml:img
    element in listing 3 uses
    visibility:hidden as we do not want it
    to interfere with its visible copy on
    the Canvas.

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