Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8198125
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 7, 20262026-06-07T05:53:08+00:00 2026-06-07T05:53:08+00:00

I am trying to make a 3-d java lwjgl game that stores the data

  • 0

I am trying to make a 3-d java lwjgl game that stores the data in chunks and generates one chunk at a time as the player explores (infinite). How does the terrain blend between the chunks so that it is seamless?
I am stumped after researching for a long time (days, many days). Please help me!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-07T05:53:10+00:00Added an answer on June 7, 2026 at 5:53 am

    Try to use box-based terrain generator algorithms.

    To make transition between boxes smooth, use small boxes upon generating your terrain.

    How much small boxes should be depends on smoothness you want to achieve.

    Smaller boxes lead to smoother terrain.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Hi I'm trying to make a game in java that gives users the option
I'm trying to make a little java job that copies files from one folder
I am trying to make a Java tool that will scan the structure of
I am trying to make a program in Java that checks for three specific
I am trying to make a very basic game with Java and I am
I am trying to make my java application more standards compliant and one of
I'm trying to make an executable war file ( java -jar myWarFile.war ) that
I am trying to make a Text Editor using Java Swing. In that I
I was trying to make a board game in java and i am stuck
Im trying to make a java bot that connects to an IRC, and then

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.