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Home/ Questions/Q 6018819
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T03:19:47+00:00 2026-05-23T03:19:47+00:00

I am trying to make a C++ Button class in which the user inputs

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I am trying to make a C++ Button class in which the user inputs a function to execute when the button is pressed. So far, this is my code:

class Button {
public:
    char* text;
    void* buttonclick();
    Button (char* constext, void* consbuttonclick()) {
        text = constext;
        //What do I do here?
    }

};

I am trying to make the constructor pass on the value of consbuttonclick() to buttonclick(). I believe there is a way to do this using function pointers, but I have been having trouble with them, so I would greatly appreciate some help on how to proceed.

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  1. Editorial Team
    Editorial Team
    2026-05-23T03:19:48+00:00Added an answer on May 23, 2026 at 3:19 am

    What you’ve declared is a function returning a void *. You want a pointer to function returning void. So to start with you need to change the prototype: In place of void * foo() you want void (*foo)(). (You’ll have to sort out exactly what you want, but that’s the idea.)

    Once you have it, you call it simply by using the function invocation operator (), so you’l get something like

    class Button {
    public:
        char* text;
        void* buttonclick();
        Button (char* constext, void(* consbuttonclick())) {
            text = constext;
            consbuttonclick();
        }
    
    };
    

    Better yet, though, is to create what’s called a functor class, like:

     class ClickFunctor {
        public:
        void doIt(){
          // code
        }
     }
    

    then pass a ClickFunctor object.

    class Button {
      public:
      char* text;
      Button (char* constext, ClickFunctor cf) {
        text = constext;
        cf.doIt();
      }
    };
    

    Now, go read the C++ FAQ book on these things. (Update: Marshall calls these things “functionoids” rather than “functors”, just to warn you.)

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