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Home/ Questions/Q 8595307
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T00:24:13+00:00 2026-06-12T00:24:13+00:00

I am trying to make a camera/photo app that will add a filter on

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I am trying to make a camera/photo app that will add a filter on an image. I have heard of Brad Larson’s GPUImage and so I downloaded it and tried to manipulate it to be more familiar with the code.

Now, I made a new project in Xcode and added it on my frameworks, but i don’t have any idea how to use it on a new project.

How can I properly use GPUImage in my new project?

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  1. Editorial Team
    Editorial Team
    2026-06-12T00:24:14+00:00Added an answer on June 12, 2026 at 12:24 am

    I don’t know how I could be much clearer than the step-by-step instructions I put on the very first page of the GitHub project and in the README.md under the section “Adding the framework to your iOS project”:

    Once you have the latest source code for the framework, it’s fairly
    straightforward to add it to your application. Start by dragging the
    GPUImage.xcodeproj file into your application’s Xcode project to embed
    the framework in your project. Next, go to your application’s target
    and add GPUImage as a Target Dependency. Finally, you’ll want to drag
    the libGPUImage.a library from the GPUImage framework’s Products
    folder to the Link Binary With Libraries build phase in your
    application’s target.

    GPUImage needs a few other frameworks to be linked into your
    application, so you’ll need to add the following as linked libraries
    in your application target:

    • CoreMedia
    • CoreVideo
    • OpenGLES
    • AVFoundation
    • QuartzCore

    You’ll also need to find the framework headers, so within your
    project’s build settings set the Header Search Paths to the relative
    path from your application to the framework/ subdirectory within the
    GPUImage source directory. Make this header search path recursive.

    To use the GPUImage classes within your application, simply include
    the core framework header using the following:

    #import "GPUImage.h"
    

    As a note: if you run into the error “Unknown class GPUImageView in
    Interface Builder” or the like when trying to build an interface with
    Interface Builder, you may need to add -ObjC to your Other Linker
    Flags in your project’s build settings.

    Also, if you need to deploy this to iOS 4.x, it appears that the
    current version of Xcode (4.3) requires that you weak-link the Core
    Video framework in your final application or you see crashes with the
    message “Symbol not found: _CVOpenGLESTextureCacheCreate” when you
    create an archive for upload to the App Store or for ad hoc
    distribution. To do this, go to your project’s Build Phases tab,
    expand the Link Binary With Libraries group, and find
    CoreVideo.framework in the list. Change the setting for it in the far
    right of the list from Required to Optional.

    Additionally, this is an ARC-enabled framework, so if you want to use
    this within a manual reference counted application targeting iOS 4.x,
    you’ll need to add -fobjc-arc to your Other Linker Flags as well.

    To see this in action, look at any of the many sample applications I ship with the framework.

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