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Home/ Questions/Q 8916585
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T05:16:21+00:00 2026-06-15T05:16:21+00:00

I am trying to make A cube of triangles using JavaScript and Webgl. The

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I am trying to make A cube of triangles using JavaScript and Webgl. The cube will use face edge vertex structure using arrays , but when I use arrays there is nothing drawn to screen.
This how I declare the array.

function Vector(x,y,z){
this.x = x; 
this.y = y;
this.z = z;
}

var V = new Array;
V[0] = new Vector(0.0,  1.0,  0.0);
V[1] = new Vector(-1.0, -1.0,  0.0);
V[2] = new Vector(1.0, -1.0,  0.0);


function initBuffers() {
    triangleVertexPositionBuffer = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, triangleVertexPositionBuffer);
    var vertices = [
        V[0],
        V[1],
        V[2]
    ];
    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
    triangleVertexPositionBuffer.itemSize = 1;
    triangleVertexPositionBuffer.numItems = 3;

I am not sure why it doesn’t draw to screen if anyone can help it would be appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T05:16:22+00:00Added an answer on June 15, 2026 at 5:16 am

    The problem is the following line:

    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
    

    new Float32Array(vertices) is returning [NaN, NaN, NaN]. This is because the Float32Array contructor expects an array of Numbers and not an array of Vectors.

    You’ll need to pass new Float32Array() a single one dimensional array of Numbers

    If you want to fix it you’ll have to write a function to convert your array of Vectors into a Float32Array. Something like this:

    function vectorsToFloatArray(vertices) {
        var numbers = [];
    
        for(var i = 0; i < vertices.length; i++) {
            numbers.push(vertices[i].x);
            numbers.push(vertices[i].y);
            numbers.push(vertices[i].z);
        }
    
        return new Float32Array(numbers);
    }
    

    And remember to update the gl.bufferData() and item size:

        gl.bufferData(gl.ARRAY_BUFFER, vectorsToFloatArray(vertices), gl.STATIC_DRAW);
        triangleVertexPositionBuffer.itemSize = 3;
    
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