Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8010291
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T18:41:34+00:00 2026-06-04T18:41:34+00:00

I am trying to make a mini game with w,a,s,d as forward, left, down

  • 0

I am trying to make a mini game with w,a,s,d as forward, left, down and right respectively.

The control moves up, left, down and right but only once. If i press the ‘W’,’S’,’A’ or ‘D’ key twice or thrice the control only moves up once.

This is the code i have currently for moving the control right:

private void moveRight(Button button)
    {
        // Gets the current position of the control
        Point relativePoint = button.TransformToAncestor(parentCanvas).Transform(new Point(0, 0));

        // Reason for having relative - relative is that its adding onto the previous point.
        Canvas.SetLeft(button, relativePoint.X - relativePoint.X + 5);

        button.Content = relativePoint;
    }


private void Window_KeyDown(object sender, KeyEventArgs e)
    {
        if (e.Key == Key.W)
        {
            moveUp(button1);
        }

        else if (e.Key == Key.A)
        {
            moveLeft(button1);
        }

        else if (e.Key == Key.S)
        {
            moveDown(button1);
        }

        else if (e.Key == Key.D)
        {
            moveRight(button1);
        }
    }

Please help or advise me how to go about solving this problem.

All help will greatly be appreciated.
Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T18:41:36+00:00Added an answer on June 4, 2026 at 6:41 pm

    Figured it out, the logic was a bit out.

    The correct way to do it is like this:

    private void moveRight(Button button)
        {
            // Gets the current position of the control
            Point relativePoint = button.TransformToAncestor(parentCanvas).Transform(new Point(0, 0));
    
            Canvas.SetLeft( button , 5 + relativePoint.X );
            button.Content = relativePoint;
    
         }
    

    Its working now, Thanks

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Right now I'm trying make some browser based game. But I have little questions.
Trying to make simple minesweeper game in python, but have one problem. I have
I need some help with this. I am trying to make a mini game
Trying to make a sphere. But it so doesn't look like 3D, in fact
I'm trying to make mini search engine for a site containing products. I've already
im trying make one replace in string from a array but this dont work
I'm trying make a simple control, with a some path in it. And binding
I'm trying make one treeView with infinite subgroups. I can add my groups but
I'm trying to make a change to an old appengine application, but now after
I'm trying to make a mini draggable element that will show items in a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.