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Home/ Questions/Q 7177019
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T16:37:33+00:00 2026-05-28T16:37:33+00:00

I am trying to make a program that stores selected file’s (specifically: executable’s) contents

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I am trying to make a program that stores selected file’s (specifically: executable’s) contents in my program. The problem is I don’t know how…

I have heard that You can do this by writing the contents in a program’s separate resource file.

For example:

You have An executable and You want to store it in Your program in a way that the executable would be there when You close the C++ Program . How Do You do this?

So If anyone know how to do this (mainly the writing executable’s contents in a C++ program), please let me know by answering here .

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T16:37:34+00:00Added an answer on May 28, 2026 at 4:37 pm

    If you are using Microsoft Visual Studio, then it’s quite easy:
    In Add Resource dialog click Import, select “All Files (.)” so that it allows you to import executable file, and then just select the file you want there. When Custom Resource Type dialog pops up, type RCDATA into “Resource type” field.

    If you open .rc file, you will see something like this:

    /////////////////////////////////////////////////////////////////////////////
    //
    // RCDATA
    //
    
    IDR_RCDATA1          RCDATA               "myexecutable.exe"
    

    and it will generate resource.h with following line:

    #define IDR_RCDATA1                  101
    

    In code you access it like this:

    #include "resource.h"
    #include <windows.h>
    
    int main(int argc, char* argv[])
    {
        HRSRC myResource = ::FindResource(NULL, MAKEINTRESOURCE(IDR_RCDATA1), RT_RCDATA);
        HGLOBAL myResourceData = ::LoadResource(NULL, myResource);
        void* pMyExecutable = ::LockResource(myResourceData);
        return 0;
    }
    

    where pMyExecutable is pointer to first byte of this executable. How to retrieve size of this resource or other useful information you will find here:
    http://msdn.microsoft.com/en-us/library/ff468902(v=vs.85).aspx

    … here’s an example how you would save binary resource like this on disk:

    #include "resource.h"
    #include <windows.h>
    #include <fstream>
    
    int main(int argc, char* argv[])
    {
        HRSRC myResource = ::FindResource(NULL, MAKEINTRESOURCE(IDR_RCDATA1), RT_RCDATA);
        unsigned int myResourceSize = ::SizeofResource(NULL, myResource);
        HGLOBAL myResourceData = ::LoadResource(NULL, myResource);
        void* pMyExecutable = ::LockResource(myResourceData);
    
        std::ofstream f("C:\\x.exe", std::ios::out | std::ios::binary);
        f.write((char*)pMyExecutable, myResourceSize);
        f.close();
    
        return 0;
    }
    

    When you build project with resource like that, this resource will become part of your “program” (.exe, .dll, …).

    Hope this helps you 😉

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