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Home/ Questions/Q 8390903
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T19:07:17+00:00 2026-06-09T19:07:17+00:00

I am trying to make a script that dynamically generates world chunks by making

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I am trying to make a script that dynamically generates world chunks by making a height map then filling out the terrain blocks from there. My problem is creating a 2 dimensional array of objects.

public class Chunk
{
    public Block[,] blocks;

    Generate(){
        //code that makes a height map as a 2 dimensional array as hightmap[x,y]=z
        //convert heightmap to blocks
        for (int hmX = 0; hmX < size; hmX++)
        {
            for (int hmY = 0; hmY < size; hmY++)
            {
                blocks[hmX, hmY] = new Block(hmX, hmY, heightmap.Heights[hmX, hmY], 1);
            }
        }
    }
}

this is giving me the error:

NullReferenceException was unhandled, Object reference not set to an
instance of an object.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T19:07:18+00:00Added an answer on June 9, 2026 at 7:07 pm

    You just need to add new before the loop:

    Block[,] blocks = new Block[size,size];
    

    Or rather, within the generate function (all else the same):

    blocks = new Block[size,size];
    

    Otherwise you’ll be shadowing the original ‘blocks’ variable.

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