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Home/ Questions/Q 7888109
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T05:45:08+00:00 2026-06-03T05:45:08+00:00

I am trying to make a simple obj loader with opengl in c++. Compiling

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I am trying to make a simple obj loader with opengl in c++.
Compiling everything with one command works fine,

g++ -o main main.cpp timer.cpp screen.cpp obj_loader.cpp `sdl-config --cflags --libs` `pkg-config --cflags --libs glu`

returns no errors.

compiling objects individually works fine too,

g++ main.cpp -o main.o -c -Wall `sdl-config --cflags --libs` `pkg-config glu --cflags --libs`
g++ obj_loader.cpp -o obj_loader.o -c -Wall `sdl-config --cflags --libs` `pkg-config glu --cflags --libs`
g++ timer.cpp -o timer.o -c -Wall `sdl-config --cflags --libs` `pkg-config glu --cflags --libs`
g++ screen.cpp -o screen.o -c -Wall `sdl-config --cflags --libs` `pkg-config glu --cflags --libs`

also returns no errors.

However, when running the final

g++ main.o obj_loader.o timer.o screen.o -o main

I get a bunch of undefined reference errors:

main.o: In function `draw()':
main.cpp:(.text+0x1d): undefined reference to `glColor3f'
main.cpp:(.text+0x27): undefined reference to `glBegin'
main.cpp:(.text+0x36): undefined reference to `glVertex2i'
main.cpp:(.text+0x45): undefined reference to `glVertex2i'
main.cpp:(.text+0x54): undefined reference to `glVertex2i'
main.cpp:(.text+0x63): undefined reference to `glVertex2i'
main.cpp:(.text+0x68): undefined reference to `glEnd'
main.o: In function `main':
main.cpp:(.text+0xf8): undefined reference to `SDL_PollEvent'
main.cpp:(.text+0x10b): undefined reference to `glClear'
main.cpp:(.text+0x115): undefined reference to `SDL_GL_SwapBuffers'
main.cpp:(.text+0x11a): undefined reference to `glFinish'
main.cpp:(.text+0x14e): undefined reference to `SDL_Delay'
timer.o: In function `Timer::start()':
timer.cpp:(.text+0x4d): undefined reference to `SDL_GetTicks'
timer.o: In function `Timer::pause()':
timer.cpp:(.text+0xa6): undefined reference to `SDL_GetTicks'
timer.o: In function `Timer::unpause()':
timer.cpp:(.text+0xe5): undefined reference to `SDL_GetTicks'
timer.o: In function `Timer::tick()':
timer.cpp:(.text+0x136): undefined reference to `SDL_GetTicks'
timer.o: In function `Timer::get_ticks()':
timer.cpp:(.text+0x172): undefined reference to `SDL_GetTicks'
screen.o: In function `init()':
screen.cpp:(.text+0xa): undefined reference to `SDL_Init'
screen.cpp:(.text+0x31): undefined reference to `SDL_SetVideoMode'
screen.cpp:(.text+0x64): undefined reference to `SDL_WM_SetCaption'
screen.o: In function `init_GL()':
screen.cpp:(.text+0x80): undefined reference to `glClearColor'
screen.cpp:(.text+0x8a): undefined reference to `glMatrixMode'
screen.cpp:(.text+0x8f): undefined reference to `glLoadIdentity'
screen.cpp:(.text+0xc0): undefined reference to `glOrtho'
screen.cpp:(.text+0xca): undefined reference to `glMatrixMode'
screen.cpp:(.text+0xcf): undefined reference to `glLoadIdentity'
screen.cpp:(.text+0xd4): undefined reference to `glGetError'
screen.o: In function `clean_up()':
screen.cpp:(.text+0xf4): undefined reference to `SDL_Quit'
collect2: ld returned 1 exit status

My included libraries are:

#include <iostream>
#include <fstream>
#include <string>
#include <vector>

#include "SDL/SDL.h"
#include "SDL/SDL_opengl.h"

#include "GL/gl.h"
#include "GL/glu.h"

and my Makefile:

CC=g++
SDL_FLAGS=`sdl-config --cflags --libs`
GL_FLAGS=`pkg-config glu --cflags --libs`

CFLAGS=-c -Wall

FLAGS=$(CFLAGS) $(SDL_FLAGS) $(GL_FLAGS)
LDFLAGS=

SOURCES=main.cpp obj_loader.cpp timer.cpp screen.cpp
OBJECTS=$(SOURCES:.cpp=.o)
EXECUTABLE=main

all: $(SOURCES) $(EXECUTABLE)

$(EXECUTABLE): $(OBJECTS)
    $(CC) $(OBJECTS) -o $@ $(LDFLAGS)

.cpp.o:
    $(CC) $< -o $@ $(FLAGS)

clean:
    rm -f *o main
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T05:45:09+00:00Added an answer on June 3, 2026 at 5:45 am

    Yeah… all those things being returned by --libs? You need those in order to link the final executable correctly.

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