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Home/ Questions/Q 5940507
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T15:58:39+00:00 2026-05-22T15:58:39+00:00

I am trying to make a Texture2D from a Bitmap. I have Texture2D BitmapToTexture(Bitmap

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I am trying to make a Texture2D from a Bitmap. I have

Texture2D BitmapToTexture(Bitmap img)
{
    var ret = new Texture2D(Game.GraphicsDevice, img.Width, img.Height);
    var bd = img.LockBits(new Rectangle(0, 0, img.Width, img.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
    int[] bytes = new int[img.Width * img.Height];
    Marshal.Copy(bd.Scan0, bytes, 0, bytes.Length);
    ret.SetData(bytes);
    img.UnlockBits(bd);
    return ret;
}

The issue is that SetData is for some reason expecting ABGR. Is there a way to get SetData
to take ARGB data?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T15:58:39+00:00Added an answer on May 22, 2026 at 3:58 pm

    Unfortunately not. You have to swap the bytes yourself.

    The byte ordering was changed in XNA 4.0 (see last paragraph).

    See also this answer.

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