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Home/ Questions/Q 9206463
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T00:10:52+00:00 2026-06-18T00:10:52+00:00

I am trying to make a very simple logic game. The idea is to

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I am trying to make a very simple logic game. The idea is to see a matrix with a certain number of colored squares(buttons) then to hide them and the player has to click the colored squares. So I need a 2 second delay between the painting the squares/buttons and returning the original colors. All the code is implemented in a button_click event.

private void button10_Click(object sender, EventArgs e)
{

    int[,] tempMatrix = new int[3, 3];
    tempMatrix = MakeMatrix();
    tempMatrix = SetDifferentValues(tempMatrix);
    SetButtonColor(tempMatrix, 8);
    if (true)
    {
        Thread.Sleep(1000);
       // ReturnButtonsDefaultColor();
    }
    ReturnButtonsDefaultColor();
    Thread.Sleep(2000);

    tempMatrix = ResetTempMatrix(tempMatrix);
}

This is the whole code, but what I need is to have some delay between calling SetButtonColor() and ReturnButtonsDefaultColor(). All my experiments with Thread.Sleep() meet no success till now. I get a delay at some point, but the colored squares/buttons are never shown.

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  1. Editorial Team
    Editorial Team
    2026-06-18T00:10:53+00:00Added an answer on June 18, 2026 at 12:10 am

    You don’t see the buttons change color because the Sleep call prevents messages from being processed.

    Probably the easiest way to handle this is with a timer. Initialize the timer with a 2 second delay and make sure that it’s disabled by default. Then, your button click code enables the timer. Like this:

    private void button10_Click(object sender, EventArgs e)
    {
        // do stuff here
        SetButtonColor(...);
        timer1.Enabled = true; // enables the timer. The Elapsed event will occur in 2 seconds
    }
    

    And your timer’s Elapsed event handler:

    private void timer1_TIck(object sender, EventArgs e)
    {
        timer1.Enabled = false;
        ResetButtonsDefaultColor();
    }
    
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