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Home/ Questions/Q 7160685
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T13:26:21+00:00 2026-05-28T13:26:21+00:00

I am trying to make terrain mesh, and for now got something like this:

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I am trying to make terrain mesh, and for now got something like this:

    GL.PushMatrix();
    GL.Begin(BeginMode.TriangleStrip);

    for (int i = 0; i < 6; i++)
    {
        for (int j = 0; j < 6; j++)
        {
            GL.Vertex2(0 + 50 * j, 0 + 50 * i);
            GL.Vertex2(0 + 50 * j, 0 + 50 + 50 * i);
        }

    }

    GL.End();
    GL.PopMatrix();

But it doesn’t look like supposed, how should it be done properly?

image http://img821.imageshack.us/img821/5387/otkl.jpg

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T13:26:22+00:00Added an answer on May 28, 2026 at 1:26 pm

    If you want to draw the entire terrain as a single triangle strip, you need to use “degenerate triangles” (triangles that have two or three vertices at same position) and draw even and odd rows in different directions. Here‘s one tutorial about it, although for DirectX, but the loops for positioning the vertices should be pretty much the same.

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