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Home/ Questions/Q 8263809
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T04:13:48+00:00 2026-06-08T04:13:48+00:00

I am trying to move a Sprite along a straight line path. I want

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I am trying to move a Sprite along a straight line path. I want to move it 5 pixels on the slope, or the hypotenuse each time I go through the method until I reach the end point.

I have the slope and y-intercept of the line, I also have the current X and Y values of the sprite through getX() and getY(). The final X and Y points to stop at are variables finalX and finalY.

I have tried so many equations but I can’t seem to get any of them to work. What am I missing!!?

Hopefully this image makes sense for what I am trying to do!

My latest equation was trying to use y=mx+b.

float X = (getY() + 5 - interceptY)/slope;
float Y = slope*(getX() + 5) + interceptY;
setPosition(X, Y);
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  1. Editorial Team
    Editorial Team
    2026-06-08T04:13:49+00:00Added an answer on June 8, 2026 at 4:13 am

    Can help you with a few equations from my recent game, the code moves an object given its rotation:

    float xDirection = FloatMath.sin((float) Math.toRadians(getRotation()))
                * currentSpeed;
    float yDirection = FloatMath.cos((float) Math.toRadians(getRotation()))
                * -currentSpeed;
    
    float newX = getX() + xDirection;
    float newY = getY() + yDirection;
    

    You just need to derive the angle in which you need your sprite to move and this will do for you. Hope this helps.

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