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Home/ Questions/Q 135597
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Asked: May 11, 20262026-05-11T06:48:56+00:00 2026-05-11T06:48:56+00:00

I am trying to port a project including both SDL and WxWidgets to MacOS

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I am trying to port a project including both SDL and WxWidgets to MacOS X with XCode 3.1.2. The project is fairly big, but I finally got it to compile successfully. However, it exits immediately after starting it with the message ‘MyApplication has exited with status 99’.

For debugging purposes, I changed my main function to look like this:

int main(int argc, char *argv[]) {     cout <<'hello world';     cout <<'and goodbye';     throw 'test'; } 

I also added breakpoints to all three main function lines. However, the debugger does still not break and the application still exits right after startup.

The debug console output looks as follows:

(gdb) run [Switching to process 94140 local thread 0x3607] Running…

Debugger stopped. Can’t find test.xml !

Debugger stopped. Program exited with status value:99.(gdb)

I do not know what file ‘can’t find test.xml’ refers to, why XCode is looking for it in the first place or if it is related to my problem at all.

This is my first XCode project, so I am clueless on how to proceed. Any hints would be greatly appreciated.

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  1. 2026-05-11T06:48:57+00:00Added an answer on May 11, 2026 at 6:48 am

    In the end I found that there was a different main() function in a unit test file from a third party library I had included by mistake.

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