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Home/ Questions/Q 7129629
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T11:15:46+00:00 2026-05-28T11:15:46+00:00

I am trying to put a variable name within a variable passed to a

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I am trying to put a variable name within a variable passed to a function, and perform an operation on it.

Here is my code (simplified):

function animloop(object, increment, max, direction) {
  if (direction == 1) {
    object += increment;

    if (object >= max) {
      clearInterval( pingpong.animloop );
    }
  }

  if (direction == -1) {
    object -= increment;

    if (object <= max) {
      clearInterval( pingpong.animloop );
    }
  }

}

If I first set the variable xyz = 10; and then call pingpong.animloop = setInterval( animloop( xyz, 0.1, 40, 1 ) ), 1000 / 60 );, it won’t work.

What I learned is that when I call object += increment;, it isn’t actually modifying the value of whatever object is. Basically the value of xyz isn’t changing.

Hopefully you understand what I’m trying to do. :/

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T11:15:47+00:00Added an answer on May 28, 2026 at 11:15 am

    Primitive data types are passed by-value in JS, which means you’re not accessing the xyz you defined outside of the function call. You’re accessing some OTHER variable that has been given a copy of the value xyz had at the time of the function call.

    There’s a few ways around it.

    global vars:

    var xyz = 123;
    animLoop(inc,max,dir); // note, no xyz argument
    function animLoop(i,m,d) {
       xyz++; // global scope xyz is now 124
    }
    

    return value:

    xyz = 123;
    xyz = animLoop(xyz, max, dir);
    function animLoop(obj, max, dir) {
        obj++;
        return(obj);
    }
    

    or use an object. Objects are passed by reference, so this would work:

    xyz = { value: 123; }
    animLoop(xyz, max, dir);
    function animLoop(obj, max, dir) {
        obj.value++; // xyz.value is now 124
    }
    
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