Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8097461
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 5, 20262026-06-05T21:46:07+00:00 2026-06-05T21:46:07+00:00

I am trying to randomly call one of the below mentioned function every one

  • 0

I am trying to randomly call one of the below mentioned function every one second. here is the code that I have.

counter=Math.floor(1+Math.random()*3); // genertate random number from 1 to 3

setTimeout("startenemy"+counter, 1000); // call one function with a delay of one second

function startenemy1()
{
    trace("1");
    enemy1.gotoAndPlay(2);
}
function startenemy2()
{
    trace("2");
    enemy2.gotoAndPlay(2);
}

function startenemy3()
{
    trace("3");
    enemy3.gotoAndPlay(2);
}

The setTimeout function is not working for me in this scenario.
But if I use a very primitive way of using setTimeout, it works just fine.

setTimeout(startenemy1, 1000); // call one function with a delay of one second

function startenemy1()
{
trace("1");
enemy1.gotoAndPlay(2);
}

this implementation works just fine. So I know that I am using the setTimeout function with incorrect arguments.

Please let me know if there is another way to make this happen.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-05T21:46:09+00:00Added an answer on June 5, 2026 at 9:46 pm

    You could use the bracket syntax to obtain a reference to the function:

    var counter=Math.floor(1+Math.random()*3);  
    var method:Function = this["startenemy"+counter];
    setTimeout( method, 1000);
    

    But it would be more efficient to have a single method that starts an anonymous MovieClip, and reference the enemy movie clips dynamically:

    function startEnemy( mc:MovieClip ) : void {
        mc.gotoAndPlay(2);
    }
    
    var counter=Math.floor(1+Math.random()*3);  
    var mc:MovieClip = this["enemy"+counter];
    setTimeout( startEnemy, 1000, mc); // mc will become the first parameter
                                       // passed to startEnemy()
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to create code in AppleScript that will click my mouse randomly every
I am trying to write a function that will randomly return an (x,y) co-ordinates
I'm trying to write a simple Javascript(jQuery) function that randomly displays 6 Divs out
I'm trying to edit an aspx page...mainly javascript, and I randomly see changes that
I'm trying to create a randomly moving turtle here by following these steps in
Here is my problem: I have a bunch of circles that I need to
I am trying to randomly choose one of two outcomes in sh #!/bin/sh if
I'm trying to make the background of my app have randomly floating bubbles. I've
Trying to get this to function, randomly chooses 1 of the 3 color choices.
I'm trying to capture the id of an element that will be randomly generated.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.