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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T00:31:27+00:00 2026-05-26T00:31:27+00:00

I am trying to ray trace the Stanford bunny model which is PLY format.

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I am trying to ray trace the Stanford bunny model which is PLY format. I have a parser which parses the PLY file and gives me the value of co-ordinates of triangles and also their vertices. Now I am confused as to how to proceed ahead. Should I put these triangle vertices in a vector and then pass them to build a k-d tree? Also does someone have a tutorial or a sample source code where a ply model is passed to the k-d tree and the k-d tree is then traversed to ray trace the scene? If anybody has a sample code which they can share, pls let me know. Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-26T00:31:28+00:00Added an answer on May 26, 2026 at 12:31 am

    PLY is a file format for objects described as a collection of polygons. A KD Tree is an optimisation structure designed to speed up rendering times by eliminating unnecessary intersection tests.

    So you need to:

    1. Define your own data structures for representing objects as a collection of points and a collection of polygons (which refer to the points).
    2. Write a loader which uses the parser to read an object in PLY format, and constructs an instance of your polygon type.
    3. Define a KD Tree data structure.
    4. Write a KD Tree builder which iterates through the polygons which comprise your object and constructs a KD Tree.
    5. Extend your ray-tracer to use the KD Tree.

    Use google to find more info and sample code for KD Trees. The standard paper is by Vlastimil Havran which is available on-line.

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