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Asked: May 10, 20262026-05-10T22:08:11+00:00 2026-05-10T22:08:11+00:00

I am trying to render a model in Direct3D using DrawIndexedPrimitives . However, I

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I am trying to render a model in Direct3D using DrawIndexedPrimitives. However, I am not able to see it on screen. What are the usual methods used to debug a Direct3D model?

I’ve tried the following:

  • Switched off back face culling
  • Used PrimitiveType.LineStrip instead of PrimitiveType.TriangleStrip
  • Several combinations of View and Projection matrices.
  • Used AutoCAD to plot the vertices as tiny spheres
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  1. 2026-05-10T22:08:11+00:00Added an answer on May 10, 2026 at 10:08 pm
    • Make the background color grey; then if it’s white or black you’ll see it.
    • Check your transform matrices (world/view/projection). Use a standard math function for view & projection, set world to identity.
    • Make sure you setup your viewport; easy to forget this one and have 0 values in the viewport.
    • Turn on D3D debugging. Look at the debug spew; lots of people miss that the runtime will tell you what’s going wrong.
    • Check your pixel/vertex shader. Use a known setup that works; or fixed function.
    • Check render state. Turn of Z buffering, Z test, Z write, etc in case you have depth setup problems. Check your color write masks are on. There are lots of states, look for ones you changed that might cause problems.
    • Check your call to DrawIP – you might have parameter problems such as specifiying the wrong number of vertices, faces, etc. Try drawing the first triangle in the list, and no others; get one to work before you draw them all…
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