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Home/ Questions/Q 6698511
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T06:35:11+00:00 2026-05-26T06:35:11+00:00

I am trying to render a string over an image chosen by user via

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I am trying to render a string over an image chosen by user via Photochooser task. I have seen various replies to similar question but none of the replies have nailed it.

This is what I have come up with –

void photochoosertask_Completed(object sender, PhotoResult e)
        {
            if (e.TaskResult == TaskResult.OK)
            {
System.Windows.Media.Imaging.BitmapImage bmp = new System.Windows.Media.Imaging.BitmapImage();
                bmp.SetSource(e.ChosenPhoto);
                image1.Source = bmp;



                string steamer = "SO!";
                System.Windows.Media.Imaging.WriteableBitmap bmps = new System.Windows.Media.Imaging.WriteableBitmap(bmp);
                RenderString(bmps, steamer);




            }



        }
        private void RenderString(System.Windows.Media.Imaging.WriteableBitmap bitmap, string steamer)
        {


            textBlock1.Text = steamer;



            bitmap.Render(textBlock1 , null);

            bitmap.Invalidate();

        }
    }

The code however doesn’t work. I am most likely doing a major mistake. Any help appreciated, thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T06:35:12+00:00Added an answer on May 26, 2026 at 6:35 am

    I just figured it out. Thought I should post the solution code here, might help somebody – someday 🙂

    //setup a writeable bitmap with required dimensions
    System.Windows.Media.Imaging.WriteableBitmap wbmps = new System.Windows.Media.Imaging.WriteableBitmap(x,y);
    //set up a transform, we'll use ScaleTransform and we'll keep things simple here, 1x on both the axis 
     ScaleTransform transform = new System.Windows.Media.ScaleTransform();
     transform.ScaleX=1;
     transform.ScaleY=1; 
    //now we need to render the image on the writeablebitmap and follow it up by rendering a //string
    wbmps.Render(imageelement,transform);
    //Now render the string which is equivalent to TextBlock.Text
    wbmps.Render(texblock,transform);
    //Finally - redraw the writeablebitmap to complete the rendering
    wbmps.Invalidate();
    
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