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Home/ Questions/Q 6568835
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T14:33:05+00:00 2026-05-25T14:33:05+00:00

I am trying to replace a class method which returns const std::string & with

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I am trying to replace a class method which returns const std::string & with const boost::interprocess::basic_string &. The main challenge I am facing is the incompatibility between the two classes despite their implementation similarity. For more clear explanation I will put that into code

class A
{ std::string m_str;
 const std::string & StrVal() { return m_str; }
}

Now this class has to look like this:

typedef boost::interprocess::allocator<char,boost::interprocess::managed_shared_memory::segment_manager> ShmemAllocatorChar;
typedef boost::interprocess::basic_string<char, std::char_traits<char>,ShmemAllocatorChar> ShMemString;

class A
{
 ShMemString m_str;
 const ShMemString & StrVal() { return m_str; }
}

The problem is that we have a huge code base depending on this:

A a;
const std::string & str = a.StrVal();
// Many string specific operations go here, comparing str with other std::strings for instance

Even If I go over all the code replacing the expected results with const ShMemString &, it will be an even harder work to also fix the uses that follow. I was surprised to find out that the boost’s string does not include any comparison/construction methods from std::string.

Any ideas on how to approach this?

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  1. Editorial Team
    Editorial Team
    2026-05-25T14:33:06+00:00Added an answer on May 25, 2026 at 2:33 pm

    Even if boost::interprocess::basic_string<> did have a conversion to std::basic_string<>, it would be completely useless for your purposes — after the conversion, the interprocess string would be destroyed, and its allocator is the important one (i.e., the one holding the data in shared memory, which I assume is your motivation for switching basic_string<> implementations in the first place).

    So, in the end, you have no choice but to go over all the code replacing the expected results with ShMemString const& (or auto const& if your compiler is recent enough to support it).


    To make this less painful in the future, typedef judiciously:

    struct A
    {
        typedef ShMemString StrValType;
        StrValType const& StrVal() { return m_str; }
    private:
        StrValType m_str;
    };
    
    // ...
    
    A a;
    A::StrValType const& str = a.StrVal();
    

    This way, only the typedef inside of A needs to change and all code relying on it will automatically use the correct type.

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