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Home/ Questions/Q 8240111
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T20:22:35+00:00 2026-06-07T20:22:35+00:00

I am trying to rotate a bitmap when drawing it to a canvas. The

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I am trying to rotate a bitmap when drawing it to a canvas. The problem is that when I call canvas.rotate(90) anything that is drawn after that does not actually get drawn. Running the following code will draw nothing to the screen when I have the rotate call in there. If I take out the rotate call it shows up fine. Why would the rotate call stop the bitmap from showing up on the canvas?

        canvas.save();
        canvas.rotate(90);
        canvas.drawBitmap(leaves, null, leafRect, bitmapPaint);
        canvas.restore();
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  1. Editorial Team
    Editorial Team
    2026-06-07T20:22:36+00:00Added an answer on June 7, 2026 at 8:22 pm

    By default, rotate() will rotate the canvas from the exact center. You probably want to rotate from the center of your bitmap.

        canvas.save();
        canvas.rotate(90, leafRect.x + (leafRect.width / 2), leafRect.y + (leafRect.height / 2));
        canvas.drawBitmap(leaves, null, leafRect, bitmapPaint);
        canvas.restore();
    

    More info at the docs rotate(angle, x, y)

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