Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7531963
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T05:18:57+00:00 2026-05-30T05:18:57+00:00

I am trying to rotate an object around it’s center with the following code

  • 0

I am trying to rotate an object around it’s center with the following code :

-(void)render
{
// clear the matrix
glPushMatrix();
glLoadIdentity();

// move to my position

//scale
glScalef(0.000015, 0.000015, 0.000015);

xRotation =280.0;
zRotation =1.0;
yRotation +=0.5;

glRotatef(xRotation, 1.0f, 0.0f, 0.0f);
glRotatef(yRotation, 0.0f, 1.0, 0.0f);
glRotatef(zRotation, 0.0f, 0.0f, 1.0f);

[mesh render];

//restore the matrix
glPopMatrix();

}

This code works correctly and the object rotates around the center. The problem is that I also have a matrix which defines the starting position of the object in the scene called matricesArray. I added a new line to my code to multiply by this matrix and place the object in its correct starting position :

-(void)render
{
// clear the matrix
glPushMatrix();
glLoadIdentity();

// move to my position

//xRotation = 280;

//scale
glScalef(0.000015, 0.000015, 0.000015);

xRotation =280.0;
zRotation =1.0;
yRotation +=0.5;

glRotatef(xRotation, 1.0f, 0.0f, 0.0f);
glRotatef(yRotation, 0.0f, 1.0, 0.0f);
glRotatef(zRotation, 0.0f, 0.0f, 1.0f);

glMultMatrixf(matricesArray);  //This is the line I have added to apply the matrix.

[mesh render];

//restore the matrix
glPopMatrix();


}

The problem is that the object now rotates in a wide circle around the screen.

My question is what is the correct order to apply the matrix in my code ?

Thank you in advance.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T05:18:58+00:00Added an answer on May 30, 2026 at 5:18 am

    You need to first rotate then translate to the location you want it to be.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to make a very simple object rotate around a fixed point
I am trying to rotate a canvas with canvas.rotate and move an object on
I'm trying to rotate a 3D object on its Z axis (up/down). public void
I'm trying to rotate an image around the center. This works generally using RotateAnimation,
I'm trying to figure out how to rotate a single object on an html
I am trying to rotate an image in OpenCV. I've used this code that
In OpenGL I'm trying to rotate a camera around a point, with camera being
i'm unsuccessfully trying to rotate a rectangle around an external point while tweening. i'm
I'm trying to rotate a UIView object like shown on the image below http://i.piccy.info/i7/f8ff7fe488c7c492e6ff6a689bc9cdeb/1-5-2127/60800682/rotation.png
(iPhone) I'm trying to make it so that the user can rotate an object

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.