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Home/ Questions/Q 4531370
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T13:53:59+00:00 2026-05-21T13:53:59+00:00

I am trying to save a couple of preferences in a program I can’t

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I am trying to save a couple of preferences in a program I can’t seem to make NSUserDefaults work properly. If someone could take a look at my code and see if there are any errors it would be appreciated

NSString *kGameIsPaused = @"gameGameIsPaused";
NSString *kSoundOn = @"gameSoundOn";
NSString *kMusicOn = @"gameMusicOn";
NSString *kHighScore = @"gameHighScore";

- (void)saveGameState
{
[[NSUserDefaults standardUserDefaults] setBool:gameIsPaused forKey:kGameIsPaused];
[[NSUserDefaults standardUserDefaults] setBool:soundOn forKey:kSoundOn];
[[NSUserDefaults standardUserDefaults] setBool:musicOn forKey:kMusicOn];
[[NSUserDefaults standardUserDefaults] setInteger:highScore forKey:kHighScore];

}

-(void)loadGameState
{

gameIsPaused = [[NSUserDefaults standardUserDefaults] boolForKey:kGameIsPaused];
soundOn = [[NSUserDefaults standardUserDefaults] boolForKey:kSoundOn];
musicOn = [[NSUserDefaults standardUserDefaults] boolForKey:kMusicOn];
highScore= [[NSUserDefaults standardUserDefaults] integerForKey:kHighScore];

if (soundOn == NO) {
    [soundToggle setImage:[UIImage imageNamed:@"SoundOFF.png"] forState:UIControlStateNormal];
}

if (musicOn == NO) {
    [musicToggle setImage:[UIImage imageNamed:@"MusicOff.png"] forState:UIControlStateNormal];
}

}

they everytime i run the loadGameState method I get returned the default values as if there is no key to reference.

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  1. Editorial Team
    Editorial Team
    2026-05-21T13:53:59+00:00Added an answer on May 21, 2026 at 1:53 pm

    Inside of saveGameState I would recommend adding a synchronize to your defaults to persist them. If your game is crashing or you are stopping the debugger or anything else goes wrong they may not get saved properly.

    - (void)saveGameState
    {
        NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
        [defaults setBool:gameIsPaused forKey:kGameIsPaused];
        [defaults setBool:soundOn forKey:kSoundOn];
        [defaults setBool:musicOn forKey:kMusicOn];
        [defaults setInteger:highScore forKey:kHighScore];
        [defaults synchronize];
    }
    
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