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Home/ Questions/Q 3997494
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T07:24:32+00:00 2026-05-20T07:24:32+00:00

I am trying to save and restore state by using a StateBlock in SlimDX

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I am trying to save and restore state by using a StateBlock in SlimDX via the following snippet:

StateBlockMask mask = new StateBlockMask(null) { RasterizerState = true };
var sb = new StateBlock(device.Device, mask);

Both StateBlockMask and StateBlock are classes. This gives me a compilation error:

'.ctor' is not supported by the language

Reading from some other posts here on SO, it seems that this is a problem that has to do with calling the managed code with the wrong arguments. In the source of SlimDX, I find:

StateBlock::StateBlock(SlimDX::Direct3D10::Device^ device, StateBlockMask mask)

I have no experience at all with C++/CLI, so I am wondering if there is something wrong here (like a missing or extra ^), or should I concentrate of faults on my side?

(NOTE: This question has been cross-posted to gamedev.net, future users with the same question may also want to check for answers given there)

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  1. Editorial Team
    Editorial Team
    2026-05-20T07:24:33+00:00Added an answer on May 20, 2026 at 7:24 am

    Is StateBlockMask a struct? If not, use StateBlockMask^ mask in the C++ constructor.

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