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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T21:47:10+00:00 2026-06-10T21:47:10+00:00

I am trying to send a packet using UDP. I know that if the

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I am trying to send a packet using UDP. I know that if the channel is not free the packet will not be sent. I am using QT’s udpSocket->writeDatagram to send a UDP packet. I am doing it in a loop, I want to make sure I do not send another packet before the previous packet has been sent. Is there a flag, or any other way that I can check and make sure the packet is sent?

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  1. Editorial Team
    Editorial Team
    2026-06-10T21:47:11+00:00Added an answer on June 10, 2026 at 9:47 pm

    The docs say:

    Sends the datagram at data of size size to the host address address at
    port port. Returns the number of bytes sent on success; otherwise
    returns -1.

    So if it returns something other than -1 you can consider it “sent”. However, if what you really want to know is whether it made it to the other side, you’ll want to hear from the peer.

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