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Home/ Questions/Q 8456227
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T12:29:34+00:00 2026-06-10T12:29:34+00:00

I am trying to set a background ti bitmap and then to be able

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I am trying to set a background ti bitmap and then to be able to draw on top of it so later i will be able to save the bitmap to gallery.

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    paint.setStrokeWidth(changeWidth());
        if (bitmap == null)
               {            
                bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_4444);                   
               }

              //Boolean parameters allowing to change bg in case preference changed
            if(prefs_grid)
                {
                    bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.grid_view);

                }
            if(prefs_ruler)
                {
                    bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.rulers_view);
                }


            canvas = new Canvas();
            try {
                canvas.setBitmap(bitmap);
            } catch (Exception e) {
                e.printStackTrace();
                Log.w("setBitmap", "unable to set Bitmap");
            }
            super.onSizeChanged(w, h, oldw, oldh);
}

This is where i change the bitmap. The bitmap does change but the line:
canvas.setBitmap(bitmap);
doesn’t work and i cant get it why?
Can someone consult me on this issue.

Thanks,

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  1. Editorial Team
    Editorial Team
    2026-06-10T12:29:36+00:00Added an answer on June 10, 2026 at 12:29 pm

    try adding this

    canvas = this.surfaceHolder.lockCanvas();
    

    // try locking the canvas for exclusive pixel editing

    // in the surface

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