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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T07:47:23+00:00 2026-05-16T07:47:23+00:00

I am trying to set up Xcode for a project which contains multiple executables

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I am trying to set up Xcode for a project which contains multiple executables and static libraries. I have created multiple targets and set up the linking and dependencies, and initially everything works great. The catch…

This is an existing project which already has Visual Studio and Makefile builds. Those builds put the libraries in a lib/Debug directory and the executables in bin/Debug. So in Xcode I changed the Build Products Path to “lib” and “bin” respectively (so we can use one set of documentation for all of the platforms). This puts the compiled targets in the right place, but completely breaks both the linking (Library not found) and the dependencies.

I can fix the linking by adding $(SRCROOT)/lib/Debug to the Library Search Paths for each executable (but it feels like Xcode should be able to figure this out on its own, which makes me think I’m doing something wrong).

But — I can’t figure out how to get the dependencies working again. If I change a library source file, the library will rebuild but not the dependent executables. If I force a build of the executable Xcode returns success without doing anything; it thinks the target is up to date. If I clean the target and then rebuild it works.

So, any ideas here? Is Xcode being fundamentally stupid in this regard, or is it me (I’m leaning toward the latter)?

Update: I’ve posted a sample project to demonstrate the issue at http://share.industriousone.com/XcodeDepsIssue.zip. Build it once, then modify MyStaticLib.c and build it again. The executable will not relink (and it should). Many thanks for any help on this one.

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  1. Editorial Team
    Editorial Team
    2026-05-16T07:47:24+00:00Added an answer on May 16, 2026 at 7:47 am

    I’ve researched this some more and the answer is no, Xcode 3.x doesn’t track dependencies between targets that live in different directories. You can work around it by giving each library its own project, and adding each of those to a master project. Or you can keep all of your targets in one directory. Pick your poison.

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