Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6868581
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T03:27:06+00:00 2026-05-27T03:27:06+00:00

I am trying to solve my question regarding using push_back in more than one

  • 0

I am trying to solve my question regarding using push_back in more than one level. From the comments/answers it is clear that I have to:

  1. Create a copy operator which takes a const argument
  2. Modify all my operators to const

But because this header file is given to me there is an operator what I cannot make into const. It is a simple:

float & operator [] (int i) {
    return _item[i];
}

In the given program, this operator is used to get and set data.

My problem is that because I need to have this operator in the header file, I cannot turn all the other operators to const, what means I cannot insert a copy operator.

How can I make all my operators into const, while preserving the functionality of the already written program?

Here is the full declaration of the class:

class Vector3f {

    float _item[3];

    public:

    float & operator [] (int i) {
        return _item[i];
        }

    Vector3f(float x, float y, float z) 
    {  _item[0] = x ; _item[1] = y ; _item[2] = z; };

    Vector3f() {};

    Vector3f & operator = ( const Vector3f& obj) 
    {
        _item[0] = obj[0];
        _item[1] = obj[1];
        _item[2] = obj[2];

        return *this;
    };

    Vector3f & operator += ( const Vector3f & obj) 
    {
        _item[0] += obj[0];
        _item[1] += obj[1];
        _item[2] += obj[2];

        return *this;
    };

    bool operator ==( const Vector3f & obj) {
        bool x = (_item[0] == obj[0]) && (_item[1] == obj[1]) && (_item[2] == obj[2]);
        return x;
    }


    // my copy operator
    Vector3f(const Vector3f& obj) {
        _item[0] += obj[0];
        _item[1] += obj[1];
        _item[2] += obj[2];

        return this;
    }

};
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T03:27:07+00:00Added an answer on May 27, 2026 at 3:27 am

    I did not really understand what you’re trying to do, but I noticed that this code can’t possibly compile. The reason is that copy is handled by a copy constructor, not operator. Which means that, like any constructor, it doesn’t return anything. Remove the return statement from your constructor, like so:

    Vector3f(const Vector3f& obj) {
        _item[0] += obj[0];
        _item[1] += obj[1];
        _item[2] += obj[2];
    }
    

    As for making your operator const, you can simply overload it and offer two versions of the same method. The first one will be non-const and will return a reference (allowing modifications), while the second will be const and return a copy (ideally you should return a const reference, but since floats are primitive types, just return by value).

    float & operator [] (int i) 
    {
        return _item[i];
    }
    float operator [] (int i) const 
    {
        return _item[i];
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to solve this question: http://www.pyschools.com/quiz/view_question/s3-q6 Write a function using 'if/elif/else' conditionals to
I'm trying to solve questions from Project Euler in Ruby one-liners, and I'm curious
I'm trying to solve this problem, its not a homework question, its just code
Am trying to solve a labyrinth by DFS, using adj List to represent the
I'm trying to solve the 3n+1 problem and I have a for loop that
I have question that comes from a algorithms book I'm reading and I am
(This is a question for Flash 9/10 AS3.) I'm trying to solve a problem
I was trying to solve this Project Euler Question . I implemented the sieve
I am trying to solve this Project Euler question : A perfect number is
I have been trying to solve this one for a while now and have

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.