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Home/ Questions/Q 9206867
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T00:15:57+00:00 2026-06-18T00:15:57+00:00

I am trying to subclass THREE.Mesh like below ( THREE.Mesh inherits from THREE.Object3D ).

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I am trying to subclass THREE.Mesh like below (THREE.Mesh inherits from THREE.Object3D).

Planet = function(geometry, material) {
    THREE.Mesh.call(this);

    this.geometry = geometry;
    this.material = material;
};

Planet.prototype = Object.create(THREE.Mesh.prototype);

It seems to work fine when I pass in a SphereGeometry, except that the boundRadius property is not set like it would be if I were using just a THREE.Mesh. The scene draws correctly though.

However, when I pass in a CubeGeometry, the render loop becomes very not happy.

Uncaught TypeError: Cannot read property 'radius' of null three.min.js:105
THREE.Frustum.intersectsObject three.min.js:105
render three.min.js:414
starsgl.Application.render Application.js:60
starsgl.Application.animate Application.js:55
starsgl.Application Application.js:50
(anonymous function)

I imitated the way that Three.js was subclassing THREE.Object3D with THREE.Mesh. I must be missing something though.

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  1. Editorial Team
    Editorial Team
    2026-06-18T00:15:58+00:00Added an answer on June 18, 2026 at 12:15 am

    radius isn’t called because geometry isn’t set.

    Planet = function(geometry, material) {
      THREE.Mesh.call(this,geometry,material);
    };
    
    Planet.prototype = Object.create(THREE.Mesh.prototype);
    
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