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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T02:56:35+00:00 2026-05-28T02:56:35+00:00

I am trying to take a picture from a camera and overlay the image

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I am trying to take a picture from a camera and overlay the image from a UIButton — which has been moved/rotated/scaled to some place on the screen.

The code below rotates the image properly but does not place it at the proper X,Y coordinates.

- (UIImage*)dumpOverlayViewToImage {
    CGSize imageSize = self.cameraOverlayView.bounds.size;
    UIGraphicsBeginImageContext(imageSize);
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextTranslateCTM(ctx, self.button.frame.origin.x, self.button.frame.origin.y);
    CGContextConcatCTM(ctx, self.button.transform);
    [self.button.imageView.image drawAtPoint:CGPointMake(0,0)];
    UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return viewImage;
}    

Help would be greatly appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-28T02:56:36+00:00Added an answer on May 28, 2026 at 2:56 am

    If you are on a device with a retina display, you probably need to take that into account. The easiest way in this case should be to use this instead of UIGraphicsBeginImageContext:

    UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0.0);
    
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