I am trying to understand a code, here is fragment which is causing confusion:
typedef map<int, Person, less<int> > people_map;
people_map people;
.
.
.
cout << "Erasing people of age 100" << endl;
for (people_map::iterator j = people.begin(); j != people.end();) {
if (j->second.GetAge() == 100)
{
people.erase(j++); // iterator is advanced before the erase occurs
}
else
++j; // advance the iterator
} // end of erase loop
the confusion is: if i want to increment j after the function call it causes segmentation fault. I am not able to understand why:
I change it to something like this:
if (j->second.GetAge() == 100)
{
temp = j++;
j--;
people.erase(j); // iterator is advanced before the erase occurs
j=temp;
}
causes segmentation fault.
or like this:
if (j->second.GetAge() == 100)
{
people.erase(j); // iterator is advanced before the erase occurs
j++;
}
causes segmentation fault.
here is the complete program listing:
// disable warnings about long names
#ifdef WIN32
#pragma warning( disable : 4786)
#endif
#include <string>
#include <map>
#include <algorithm>
#include <iostream>
#include <sstream>
#include <iterator>
#include <functional>
using namespace std;
class Person {
// private members
string m_sName;
string m_sEmail;
int m_iAge;
public:
// constructor
Person(const string sName,
const string sEmail,
const int iAge) :
m_sName(sName), m_sEmail(sEmail), m_iAge(iAge) {
};
// default constructor
Person() : m_iAge(0) {
};
// copy constructor
Person(const Person & p) :
m_sName(p.m_sName), m_sEmail(p.m_sEmail), m_iAge(p.m_iAge) {
};
// operator =
Person & operator=(const Person & rhs) {
// don't assign to self
if (this == &rhs)
return *this;
m_sName = rhs.m_sName;
m_sEmail = rhs.m_sEmail;
m_iAge = rhs.m_iAge;
return *this;
};
// access private members
string GetName() const {
return m_sName;
};
string GetEmail() const {
return m_sEmail;
};
int GetAge() const {
return m_iAge;
};
}; // end of class Person
// function object to print one person
class fPrint {
ostream & m_os;
public:
// constructor - remember which stream to use
fPrint(ostream & os) : m_os(os) {
};
// person object arrives as a pair of key,object
void operator() (const pair <const int, const Person> & item) const {
m_os << "# " << item.first << " - name: "
<< item.second.GetName()
<< " - " << item.second.GetEmail()
<< ", age " << item.second.GetAge()
<< endl;
};
}; // end of class fPrint
// declare type for storing people (numeric key, person object)
typedef map<int, Person, less<int> > people_map;
int main(void) {
// make a map of people
people_map people;
// add items to list
people [1234] = Person("Nick", "nick@some-email-address.com", 15);
people [4422] = Person("Fred", "fred@nurk.com.au", 100);
people [88] = Person("John", "john@smith.com.au", 35);
// insert a different way ...
people.insert(make_pair(42, Person("Abigail", "abigail@blah.com.au", 22)));
// best to declare this on its own line :)
fPrint fo(cout); // instance of function output object
// print everyone (calls a function object to print)
cout << "Printing all using fPrint ..." << endl;
for_each(people.begin(), people.end(), fo);
// find someone by key
cout << "Finding person 4422 ..." << endl;
people_map::const_iterator i = people.find(4422);
if (i == people.end())
cout << "Not found." << endl;
else {
fo(*i); // dereference and print
// another way of printing -
// key itself is the "first" part of the map pair ...
cout << "Found key = " << i->first << endl;
// person object is the "second" part of the map pair...
cout << "Found name = " << i->second.GetName() << endl;
}
// Note, this will not work:
// fPrint (cout) (*i);
// However this will:
// 0, fPrint (cout) (*i);
// However I think the extra zero is a bit obscure. :)
// An alternative way of finding someone.
// Note - this will add them if they are not there.
// Since this is a reference changing it will change the person in the
// map. Leave off the & to get a copy of the person.
Person & p = people [1234];
cout << "Person 1234 has name " << p.GetName() << endl;
// Example of erasing an element correctly ...
// If we did the j++ as part of the for loop we would end up
// adding 1 to an iterator that pointed to an element that was
// removed which would lead to a crash. See Josuttis p 205.
cout << "Erasing people of age 100" << endl;
for (people_map::iterator j = people.begin(); j != people.end();) {
if (j->second.GetAge() == 100)
{
people.erase(j++); // iterator is advanced before the erase occurs
}
else
++j; // advance the iterator
} // end of erase loop
// now display who is left
cout << "Printing people left after erase ..." << endl;
for_each(people.begin(), people.end(), fo);
return 0;
} // end of main
erase invalidates the iterator to the erased element.
This doesn’t work because you set temp equal to the old value of j, and hence you’ll keep using the invalidated iterator. The result of post-increment is the original value of the operand.
I suppose you could also do it like this, which is functionally the same as the working code, except it doesn’t use the temporary result of post-increment: