Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9247585
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 18, 20262026-06-18T09:45:58+00:00 2026-06-18T09:45:58+00:00

I am trying to use a splash screen to cover the Google Map loading

  • 0

I am trying to use a splash screen to cover the Google Map loading delay (for Maps v2).

I want to use an ImageView in a FrameLayout that should fade out after a few seconds and be able to override the onAnimationEnd to hide the splash screen’s ImageView.

When starting the animation without a delay, onAnimationEnd is being called appropriately:

new Animations().animateAlphaForLayout(splashLayout, 2000);

The problem is when I try to start the animation with postDelayed the onAnimationEnd does not get called at all:

splashLayout.postDelayed(new Runnable() {

    @Override
    public void run() {
        new Animations().animateAlphaForLayout(splashLayout, 2000);
    }

}, 3000);

The Animations class’ code is this:

import android.view.View;
import android.view.ViewGroup;
import android.view.animation.AlphaAnimation;
import android.view.animation.Animation;
import android.view.animation.AnimationSet;
import android.view.animation.LayoutAnimationController;

public class Animations {

    public void animateAlphaForLayout(final ViewGroup viewGroup, int duration) {
        AnimationSet set = new AnimationSet(true);

        Animation animation = new AlphaAnimation(1.0f, 0.0f);
        animation.setRepeatCount(0);
        animation.setFillAfter(true);
        animation.setDuration(duration);
        animation.setAnimationListener(new Animation.AnimationListener() {

            @Override
            public void onAnimationStart(Animation animation) {
                // TODO Auto-generated method stub
            }

            @Override
            public void onAnimationRepeat(Animation animation) {
                // TODO Auto-generated method stub
            }

            @Override
            public void onAnimationEnd(Animation animation) {
                viewGroup.setVisibility(View.GONE);
            }
        });
        set.addAnimation(animation);

        LayoutAnimationController controller = new LayoutAnimationController(set, 0.0f);
        viewGroup.setLayoutAnimation(controller);
        }

}

Does anyone know a way to do this for Android 2.3 and higher (API 10+)?

Thank you!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-18T09:45:59+00:00Added an answer on June 18, 2026 at 9:45 am

    A simple workaround that gets the result I wanted (that is to show the ImageView for a few seconds and then fade it out and set it to GONE):

    Because postDelayed was the culprit in my previous attempt, I dropped it in favor of using Animation‘s setStartOffset(startOffset).

    That means I simply delayed the animation start with the interval I used initially for postDelayed. I still don’t know why postDelayed messed the listener of the animation.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a splash screen that implements MainScreen, and I am trying to use
I'm trying to create a splash screen that shows assemblies (all referenced library) loading
I'm trying to use this to create a splash screen, but I only get
I'm trying to include splash screen into my XNA project while content is loading.
I am trying to create an app that makes use of the camera on
I am trying to load some data from webservices while a splash screen is
I'm trying to create a splash screen of sorts for my Android App but
I am trying to use url rewriting on my website and I want to
I'm trying to have a splash screen then move to a downloading screen the
The eventual aim of this is to have a splash screen in windows that

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.