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Home/ Questions/Q 6761751
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T14:13:45+00:00 2026-05-26T14:13:45+00:00

I am trying to use following code to perform few animations -(void) performSlidingfromX:(int) xx

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I am trying to use following code to perform few animations

-(void) performSlidingfromX:(int) xx fromY:(int) yy 
{
UIImageView *Image= [self getImage];

[UIView beginAnimations:nil context:NULL];  
[UIView setAnimationDuration: 1.0];
[UIView setAnimationBeginsFromCurrentState:true];
[UIView setAnimationCurve: UIViewAnimationCurveEaseOut];
[token setFrame:CGRectMake(xx, yy, 64, 64)];
[UIView commitAnimations];

}

and i am calling like it in for loop

for (i = 0; i < totMoves; i++) {
    Moment *m = [moments objectAtIndex:i];
    int xx= [m X];
    int yy= [m Y];

    [self performSlidingfromX:xx fromY:yy];

}

The problem that i am facing is that its animating to final position, for example , If i input the following moments for xx,yy

0,0
50,0
50,50

It moves the image from 0,0 to 50,50 diagonally, I want it to slide to horizantly first and then vertical.

Any Help?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T14:13:46+00:00Added an answer on May 26, 2026 at 2:13 pm

    use new block animations. it is easy and stable:

    [UIView animateWithDuration:0.5 
                              delay:0 
                            options:UIViewAnimationOptionBeginFromCurrentState
                         animations:^{
                             [token setFrame:CGRectMake(xx, 0, 64, 64)];
                             //here you may add any othe actions, but notice, that ALL of them will do in SINGLE step. so, we setting ONLY xx coordinate to move it horizantly first.
                         } 
                         completion:^(BOOL finished){
    
                             //here any actions, thet must be done AFTER 1st animation is finished. If you whant to loop animations, call your function here.
                             [UIView animateWithDuration:0.5 
                                                   delay:0 
                                                 options:UIViewAnimationOptionBeginFromCurrentState 
                                              animations:^{[token setFrame:CGRectMake(xx, yy, 64, 64)];} // adding yy coordinate to move it verticaly} 
                                              completion:nil];
                         }];
    
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