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Home/ Questions/Q 8408293
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T23:35:33+00:00 2026-06-09T23:35:33+00:00

I am trying to use the new android NDK plugin that comes with ADT

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I am trying to use the new android NDK plugin that comes with ADT to write an OpenGL ES application. I am getting a getting undefined references for all my gl functions although I have added the correct path to the NDK under Preferences -> Android -> NDK and set the correct Paths and Symbols in the project properties. I am using Windows.

Paths and Settings

And yet I still get undefined references like so:

code

errors

I am using CDT 8.0.2 because apparently the newer version broke the way the NDK plugin looks for paths. I am using ADT 20.0.3. My eclipse version is Juno 4.2.0. Does anyone know why it cant find the headers that are clearly there?

Android.mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE    := libgweng
LOCAL_SRC_FILES := game.cpp

include $(BUILD_SHARED_LIBRARY)
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  1. Editorial Team
    Editorial Team
    2026-06-09T23:35:34+00:00Added an answer on June 9, 2026 at 11:35 pm

    You don’t need to do this with the NDK, just write an appropriate makefile for an Android build.

    Look at the source code in the hello-gl2 example that comes with the NDK; give attention to the Android.mk of this example.

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