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Home/ Questions/Q 3607168
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T21:20:31+00:00 2026-05-18T21:20:31+00:00

I am trying to wrap up a plugin that I am writing but am

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I am trying to wrap up a plugin that I am writing but am stumped on a very trivial problem that I cant seem to find a solution for. I have tracked down almost every forum and related problem discussion. Any ways here is what I want to happen, my plugin has a timer that I would like the user to be able to handle its termination.

(function ($) {
...
var defaults = {
 callback : function(){},
 crossfadeTime : 1000,
 easing : 'linear',
 running : 'true', // Here is where I would like the user to send a parameter 
                   // to invoke a different result. i.e. 'false' => clearing 
                   // the timer. Such as...

var timer = setInterval(function(){
  // Do Something;
},3000);

if(defaults.running == 'false'){
  clearInterval(timer);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T21:20:32+00:00Added an answer on May 18, 2026 at 9:20 pm

    Do you really need them to be able to stop the timer by setting a variable? Could you do it by letting them call a function like this?

    var TimerModule = (function(){
        var timerHandle;
    
        var startTimer = function(fnc, interval){
            if(timerHandle){
                //error, timer already running
                return;
            }
            timerHandle = window.setInterval(fnc, interval);
        };
    
        var stopTimer = function(){
            window.clearInterval(timerHandle);
            timerHandle = null;
        };
    
        return {
            start:startTimer,
            stop:stopTimer
        };
    
    }());
    
    TimerModule.start(function(){
        alert("Hieee");
    }, 1000);
    
    window.setTimeout(function(){
        TimerModule.stop();
    }, 5000);
    

    Otherwise, somethign like this would work:

    var defaults = {
        callback: function() {
            alert("hi");
        },
        crossfadeTime: 1000,
        easing: 'linear',
        running: 'true' // Here is where I would like the user to send a parameter 
        // to invoke a different result. i.e. 'false' => clearing 
        // the timer. Such as...
    };
    
    var timer;
    var timerFunction = function() {
        if (!defaults.running) {
            return;
        }
        defaults.callback();
        timer = setTimeout(timerFunction, 1000);
    };
    
    //start the timer
    timerFunction();
    
    window.setTimeout(function() {
        defaults.running = false;
    },5000);
    

    It uses setTimeout instead of interval, and doesn’t reset the timeout if running is false.

    If you’re dead set on using setInterval, this will do the trick:

    var defaults = {
        callback: function() {
            alert("hi");
        },
        crossfadeTime: 1000,
        easing: 'linear',
        running: 'true',
        callbackHandle: null
    };
    
    var timer;
    var timerFunction = function() {
        if (!defaults.running) {
            window.clearInterval(defaults.callbackHandle);
            defaults.callbackHandle = null;
        }
        defaults.callback();
    };
    
    //start the timer
    defaults.callbackHandle = window.setInterval(timerFunction,1000);
    
    window.setTimeout(function() {
        defaults.running = false;
    },5000);
    
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