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Home/ Questions/Q 6471259
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T06:12:12+00:00 2026-05-25T06:12:12+00:00

I am trying to write a drawing program for use with a tablet. For

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I am trying to write a drawing program for use with a tablet. For this I need fall-off and transparency for use with pressures. So I am using the bitmap system in C# for image construction.

I cannot seem to get my drawing code at the moment to display anything. It is being rendered to a picture box. I know there is some stuff being input to the bitmap as it shows up when I do a bitmap save.

I have had a look around an pretty much all C# drawing questions refer to using the line drawing or ellipse drawing stuff as opposed to bitmaps

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace paint1
{
    public partial class Form2 : Form
    {
        public Bitmap m_bitmap;
        public bool m_penDown;
        public int m_lastX;
        public int m_lastY;
        public int m_currentX;
        public int m_currentY;

        public Form2()
        {
            InitializeComponent();

            // Create the bitmap area
            m_bitmap = new Bitmap(this.Width, this.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
            m_penDown = false;

            Graphics m_graphics = Graphics.FromImage(m_bitmap);
            m_lastX = System.Windows.Forms.Cursor.Position.X;
            m_lastY = System.Windows.Forms.Cursor.Position.Y;
            m_currentX = System.Windows.Forms.Cursor.Position.X;
            m_currentY = System.Windows.Forms.Cursor.Position.Y;
        }

        private void Form2_Load(object sender, EventArgs e)
        {

        }

        private void Form2_Paint(object sender, PaintEventArgs e)
        {
            Graphics objGraphics;
            //You can't modify e.Graphics directly.
            objGraphics = e.Graphics;
            // Draw the contents of the bitmap on the form.
            objGraphics.DrawImage(m_bitmap, 0, 0,
              m_bitmap.Width,
              m_bitmap.Height);
            objGraphics.Dispose();
        }

        private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
        {
            m_penDown = true;
        }

        private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
        {
            m_penDown = false;
        }

        private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
        {
            m_lastX = m_currentX;
            m_lastY = m_currentY;

            m_currentX = System.Windows.Forms.Cursor.Position.X;
            m_currentY = System.Windows.Forms.Cursor.Position.Y;

            if(m_penDown)
                m_bitmap.SetPixel(m_currentX, m_currentY, Color.Gray);
        }

        private void pictureBox1_Paint(object sender, PaintEventArgs e)
        {

            Form2_Paint(sender, e);
            this.pictureBox1.Image = m_bitmap;
        }

        private void Form2_KeyUp(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Space)
            {
                m_bitmap.Save(@"C:\Users\rpettefar\Documents\My Dropbox\Programming\paint1\preview.bmp", System.Drawing.Imaging.ImageFormat.Bmp);
            }
        }
    }
}

I am a bit new to c# so I am very open to any other issues or things that may come to your attention too.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T06:12:13+00:00Added an answer on May 25, 2026 at 6:12 am

    You will have to assign your bitmap to the picture box.

    myPictureBox.Image = m_bitmap;
    

    You can do that after you changed the bitmap or assign it once and then invalidate your PictureBox.

    myPictureBox.Invalidate();
    

    This tells your form to refresh the picture on the screen. There is no need to override OnPaint. Draw to the bitmap using the Graphics object you created in the constructor of the form (if you want to make more complicated things than just drawing single pixels). The PictureBox will do the rest.

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