I am trying to write a part of a multithreaded program where each thread from a fixed thread pool tries to fetch an object from a Queue and if the Queue is empty the thread waits.
The problem I am experiencing is that the memory used by the program keeps increasing.
public class Ex3 {
public static LinkedBlockingQueue<Integer> myLBQ = new LinkedBlockingQueue<Integer>(10);
public static void main(String argc[]) throws Exception {
ExecutorService executor = Executors.newFixedThreadPool(3);
myLBQ.add(new Integer(1));
for (;;) {
executor.execute(new MyHandler(myLBQ));
}
}
}
class MyHandler implements Runnable {
LinkedBlockingQueue<Integer> myLBQ;
MyHandler(LinkedBlockingQueue<Integer> myLBQ) {
this.myLBQ = myLBQ;
}
public void run() {
try {
myLBQ.take();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
I don’t understand why the executor.execute keeps firing when the threads should be waiting for an item to be added to the Queue. How do I modify my code to reflect this?
This adds tasks to the executor as fast as it can.
This will consume about 200 MB per second. It doesn’t have anything to do with whether there are tasks to perform or not.
If you don’t want to do this I suggest you move the loop to the runnable and add only one. This will cause it to wait for tasks forever.
A better approach is to use the ExecutorService’s builtin queue to queue tasks.
This does the same thing, but is much simpler IMHO.