I am trying to write a program like bouncingBall. but i generated N obstacles in the screen. Each time the ball touch the obstacle, the obstacle disappears and shows up at another random place. i am trying to use 2 dimension array to store the random-gernerated obstacles’ point (x,y).
Right now if I input N>50, it gives me outofbound.
But what i want is to store point from (0,0) to (50,50)..what should I do achieve this with 2-dimentional array?
Thanks!
import java.util.ArrayList;
public class BouncingBall {
public static void main(String[] args) {
if (args.length < 1) {
System.out.println("Usage: java BouncingBall N");
System.exit(0);
}
int N = Integer.parseInt(args[0]);
if (N > 2500) {
System.out.println("Usage: java BouncingBall N<=2500");
System.exit(0);
}
double[][] myArray = new double[50][50];
// set the scale of the coordinate system
StdDraw.setXscale(-1.0, 1.0);
StdDraw.setYscale(-1.0, 1.0);
// initial values
double rx = 0.480, ry = 0.860; // position
double vx = 0.015, vy = 0.023; // velocity
double radius = 0.02; // radius
double x;
double y;
double a[] = new double[2];
StdDraw.setPenColor(StdDraw.WHITE);
StdDraw.filledSquare(0, 0, 1.0);
StdDraw.setPenColor(StdDraw.BLACK);
for(int i=0; i <= N; i++){
x = 2.0*(double)Math.random()-1.0;
y = 2.0*(double)Math.random()-1.0;
for (int t=0;t <50;t++){
for (int j=0;j <50;j++){
myArray[t][j]= x;
myArray[j][t]= y;
}
}
StdDraw.filledSquare(x, y, 0.02);
}
// main animation loop
while (true) {
// bounce off wall according to law of elastic collision
if (Math.abs(rx + vx) > 1.0 - radius) vx = -vx;
if (Math.abs(ry + vy) > 1.0 - radius) vy = -vy;
// clear the background
StdDraw.setPenColor(StdDraw.WHITE);
StdDraw.filledSquare(0, 0, 1.0);
StdDraw.clear();
StdDraw.setPenColor(StdDraw.BLACK);
for(int t=0; t <= N; t++){
for (int j=0;j <50;j++){
x = myArray[t][j];
y = myArray[j][t];
}
if ((Math.abs(rx + vx) > x - radius)||(Math.abs(ry + vy) > y - radius))
{ //if the ball touch the square
vx = -vx;
vy = -vy;
if (args.length == 2 && args[1].equals("-d")){
x = 2.0*(double)Math.random()-1.0; //new random x
y = 2.0*(double)Math.random()-1.0; //new random y
}else{
;
}
StdDraw.filledSquare(x, y, 0.02);
}
else{
StdDraw.filledSquare(x, y, 0.02); //if not touched, keep it.
}
}
rx = rx + vx;
ry = ry + vy;
StdDraw.filledCircle(rx, ry, radius);
// display and pause for 20 ms
StdDraw.show(20);
}
}
}
Imagine that the user inputs -1 for N, then x and y won’t get a value because the loops bodies won’t run.
Simple workaround: assign a default value to x and y (0 for example)