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Home/ Questions/Q 525877
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T08:43:05+00:00 2026-05-13T08:43:05+00:00

I am trying to write server that will communicate with any standard client that

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I am trying to write server that will communicate with any standard client that can make socket connections (e.g. telnet client)

It started out as an echo server, which of course did not need to worry about network byte ordering.

I am familiar with ntohs, ntohl, htons, htonl functions. These would be great by themselves if I were transfering either 16 or 32-bit ints, or if the characters in the string being sent were multiples of 2 or 4 bytes.

I’d like create a function that operates on strings such as:

str_ntoh(char* net_str, char* host_str, int len)
{
    uint32_t* netp, hostp;
    netp = (uint32_t*)&net_str;
    for(i=0; i < len/4; i++){
         hostp[i] = ntoh(netp[i]);
    }
}

Or something similar. The above thing assumes that the wordsize is 32-bits. We can’t be sure that the wordsize on the sending machine is not 16-bits, or 64-bits right?

For client programs, such as telnet, they must be using hton* before they send and ntoh* after they receive data, correct?

EDIT: For the people that thing because 1-char is a byte that endian-ness doesn’t matter:

int main(void)
{
    uint32_t a = 0x01020304;
    char* c = (char*)&a;
printf("%x %x %x %x\n", c[0], c[1], c[2], c[3]);

}

Run this snippet of code. The output for me is as follows:

$ ./a.out
  4 3 2 1

Those on powerPC chipsets should get ‘1 2 3 4’ but those of us on intel chipset should see what I got above for the most part.

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  1. Editorial Team
    Editorial Team
    2026-05-13T08:43:05+00:00Added an answer on May 13, 2026 at 8:43 am

    Maybe I’m missing something here, but are you sending strings, that is, sequences of characters? Then you don’t need to worry about byte order. That is only for the bit pattern in integers. The characters in a string are always in the “right” order.

    EDIT:

    Derrick, to address your code example, I’ve run the following (slightly expanded) version of your program on an Intel i7 (little-endian) and on an old Sun Sparc (big-endian)

    #include <stdio.h>
    #include <stdint.h> 
    
    int main(void)
    {
        uint32_t a = 0x01020304;
        char* c = (char*)&a;
        char d[] = { 1, 2, 3, 4 };
        printf("The integer: %x %x %x %x\n", c[0], c[1], c[2], c[3]);
        printf("The string:  %x %x %x %x\n", d[0], d[1], d[2], d[3]);
        return 0;
    }
    

    As you can see, I’ve added a real char array to your print-out of an integer.

    The output from the little-endian Intel i7:

    The integer: 4 3 2 1
    The string:  1 2 3 4
    

    And the output from the big-endian Sun:

    The integer: 1 2 3 4
    The string:  1 2 3 4
    

    Your multi-byte integer is indeed stored in different byte order on the two machines, but the characters in the char array have the same order.

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