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Home/ Questions/Q 6568731
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T14:30:58+00:00 2026-05-25T14:30:58+00:00

I am trying to write some JavaScript that draws a line by dragging the

  • 0

I am trying to write some JavaScript that draws a line by dragging the mouse, and then removes it when you let go of left click.

<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">

window.onload = function() {
  window.stop = false
  window.canvas = document.getElementById("e");
  window.context = canvas.getContext("2d");
  canvas.width = document.documentElement.clientWidth;
  canvas.height = document.documentElement.clientHeight;
  window.pos = Shift();
}

function Shift() {
  e = window.event
  var posx = 0;
  var posy = 0;
  if (!e) var e = window.event;
  if (e.pageX || e.pageY)   {
    posx = e.pageX;
    posy = e.pageY;
  }
    else if (e.clientX || e.clientY)    {
    posx = e.clientX + document.body.scrollLeft
                 + document.documentElement.scrollLeft;
    posy = e.clientY + document.body.scrollTop;
                     + document.documentElement.scrollTop;
  }
  posx -= document.getElementById('e').offsetLeft;
  posy -= document.getElementById('e').offsetTop;
  return[posx,posy];
}

function up(){
  document.getElementById('e').onmousemove = null;
  canvas.width = canvas.width;
}

function mov(){
  canvas.width = canvas.width;
  window.pos = Shift();
  context.moveTo(window.start[0],window.start[1]);
  context.lineTo(pos[0],pos[1]);
  context.stroke();
}

function down(){
  window.start = Shift();
  document.getElementById('e').onmousemove = "mov()";
}

</script>
</head>
<body>
  <canvas id="e" onMouseDown="down()" onmousemove="" onMouseup="up()"></canvas>
</body>
</html>

This example does not work and throws no errors. If

   document.getElementById('e').onmousemove = "mov()";

is commented out and onmousemove is set to

onmousemove="mov()"

then it works, but obviously a line can only be drawn once. Also neither of the examples worked in FireFox. Tested in Chrome.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T14:30:58+00:00Added an answer on May 25, 2026 at 2:30 pm

    Change this:

    document.getElementById('e').onmousemove = "mov()"; 
    

    To this:

    document.getElementById('e').onmousemove = mov;
    

    You want to assign .onmousemove to a function reference, not to a string. Note that there are no parentheses: if you assign ...onmousemove = mov() it will run the mov() function and assign onmousemove to the return from the function (undefined, with this particular function). Without the parentheses it assigns it to the function itself.

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