I am using a scene manager with ten scenes with only one engine.
All i want to do is that whenever I switch between scenes there should be an effect. Like when I switch from scene1 to scene2, scene2 should come something like revolving or zooming on or fliping etc. Is this possible if so how?
I am using a scene manager with ten scenes with only one engine. All
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Scenes extend Entity, so you can use some EntityModifiers to transition between scenes. There are some limits since both the incoming and outgoing scenes can’t be active at the same time.
Here’s an example that might get you headed in the right direction – I used something similar to transition between my splashScene and mainScene