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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T10:14:46+00:00 2026-05-25T10:14:46+00:00

I am using a UIPanGestureRecognizer on several card-like views to let the user move

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I am using a UIPanGestureRecognizer on several card-like views to let the user move the views around the screen. It’s very nice that they can put down 3 fingers and pickup 3 cards at once, however, some of my functionality isn’t designed to work like that.

I’d like to only allow 1 gesture recognizer to run at a time. Is there a preferred way to do this?

I’ve considered:

  • gestureRecognizer:shouldRecognizeSimultaneouslyWithGestureRecognizer: but it already returns ‘NO’ by default.
  • Setting an instance variable when the first gesture begins, but I’m concerned about multithreaded access to this variable (Should I use @synchronized, or would it be too much overhead?).
  • Keeping an array of the gesture recognizers and checking their state in gestureRecognizerShouldBegin: to ensure that none are in progress.

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-25T10:14:47+00:00Added an answer on May 25, 2026 at 10:14 am

    The best practice is using one (global) gesture recognizer in view that’s being superview for your cards with hitTest: for determining which card has been touched. It will allow you to work with multiple touches correctly.

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